AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Ireland Q2 2022
In Q2 2022, the top 5 io games on iOS in Ireland showed varied trends in weekly downloads, revenue, and active users. Discover the detailed performance analysis of each game.
In the second quarter of 2022, the top 5 io games on iOS in Ireland demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the performance of these popular apps.
Agar.io experienced fluctuations in both weekly downloads and active users. Weekly downloads peaked at 339 in mid-April before gradually declining to 147 by the end of June. Active users followed a similar trend, starting at 842 and reaching 730 by quarter-end. Revenue for Agar.io remained relatively stable, with the highest weekly revenue recorded at $116 in mid-April, slowly tapering off to $58 by the end of June.
Snake.io - Fun Online Snake showed more dynamic activity. Weekly downloads surged to 1.4K in mid-April and maintained a steady range between 600 and 900 for the rest of the quarter. Active users peaked at 7.4K in the week of April 11 and fluctuated around 5K to 6K thereafter. Revenue saw a notable increase, peaking at $55 in April and ending at $50 in the final week of June.
Hole.io demonstrated significant spikes and drops in weekly downloads, with a peak of 2.4K in early May. Active users mirrored this pattern, rising to 7.1K in early May before stabilizing around 4K in June. Revenue reached its highest point at $61 in early May, with a subsequent decline to $28 by the end of the quarter.
Snake Rivals - io Snakes Games had a more modest performance. Weekly downloads were minimal, reaching a peak of 215 in late March and dropping to single digits by the end of June. Active users also showed a declining trend, starting at 202 and ending at 45. Weekly revenue saw a few spikes, with the highest being $80 in early June.
Paper.io 2 maintained a steady performance with weekly downloads fluctuating between 300 and 1K. Active users saw a peak of 3.4K in mid-April, stabilizing around 2K to 2.5K towards the end of the quarter. Revenue varied slightly, with the highest weekly revenue being $35 in late May, and a low of $3 in early May.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.